Greetings for lovers of video games. I think many of you have a favorite subject at school, which you were looking forward to one way or another, someone liked literature, physical education or mathematics (at least in the primary and middle classes). My favorites were the lessons of history and computer science, I liked the first subject because I told interesting events and facts of the past of humanity, but the second. Games on the computer.
No, in fairness it is worth saying that we were taught to use Paine and Word, but as a rule, the priority has always been not the acquisition of skills, but to quickly fulfill the task with the resolution of the teacher (or without) to play anything until the end of the lesson. And despite the rather weak characteristics of the computers of those years, the arsenal of the installed games was very large and diverse, and most importantly fascinating (not counting the standard fool and a scarf), and most of the year was created by domestic developers.
For some, such gatherings were the first time and, thanks to this, their fascination with games began, those who were already a gamer discovered new and cool toys, which with lust wanted to install their houses on their own PC.
How to get a neighbor: sweet revenge
This game was probably on every computer, at home, at home, in computer clubs. It is understandable, the system requirements were low, and it itself was quite simple in gameplay, nevertheless, it also seemed insanely fascinating and cheerful.
The game itself is a 2 -measure arcade with elements of quests and a little stealth. The essence of the plot speaks the very name of the game, our main character named Woody decides to take revenge on his neighbor who prevented him from living in calm and harmony for many years. To do this, he decides to be confused by local pranker and penetrates the neighbor’s house (which is called Mr. Rottweiler, by the way), in order to pat him nerves, and also makes a whole show out of this, with the director and film crew.
The entire gameplay was built around the study of the house, the search for things and the ability to make some dirty trick, avoiding the eyes of a neighbor and his pet, turning to other rooms and hiding in a closet or under a bed. In total, in the game for 3 seasons (chapters) and each in several episodes, in order to obtain access to new ones, it is necessary to gain a certain percentage of audience sympathies. The pranks themselves rang out from simple banana peels on the field, until a carnivorous plant is set on a neighbor, and in order to receive maximum ratings it was necessary to not let the neighbor “cool” and try to alternate the dirty tricks one after another. New rooms gradually opened, and with them new ways to show their sadistic enthusiasm.
To say that the game was waiting for success – to say nothing, and even from schoolchildren and even more so. Easy and comic presentation of the plot and atmosphere, style and models in the game, plus a wonderful sound design (which is the audience laughter), all this could not but rejoice the player. Even an official continuation and a whole pile of fakes from Russian developers came out, but still, everyone remembers the first, "folk" part.
Worms
Worms or worms, a fairly popular series of games telling about brave and warlike worms, whose task is to destroy each other in all possible ways. The first game was created and released in 1995, a British company Team17, which until today is engaged in the development of a series.
Important clarification! Although the series has a large number of games, the consideration will be subject to mainly those parts in which I myself played, more precisely those that were installed on school computers, namely Worms: ArmageDon 1 and Worms 3D .
All games of the series combine the step https://luckymistercasino.uk/ -by -step and artillery system of fighting, only with small changes in each game. Actions occur as it was seized in 2-dimensional space, but in Worms 3D And Worms 4: Mayhem Everything occurs full 3D measurement.
The battles themselves are a rather exciting and at the same time difficult system, since there are accurate calculations when firing from a certain weapon. The arsenal of weapons is very large, it is divided into cold, rifle, explosive. Each weapon has its own physics, the degree of damage and the radius of defeat. A team of 8 people is given under the control of the player, you manage them step by step, the time is allocated for everything, after which it is necessary to make a number of actions, move to the enemy and shoot, or vice versa, take refuge in the hard -to -reach zone. In general, it was always fun to abrupt, plus a pleasant cartoon style has contributed to its contribution.
And of course there was a notorious 3D part, where the worms and the environment could already be seen from all sides. The game divided the fans into two camps: some believed that the series perfectly evolves and a new look to it, others with a rattle in their teeth yelled from the innovations and asked the developers to return to the initial type of series. Spoiler: the latter won, and the series no longer returned to 3D universe.
And yet she had her own highlight. The principle remained the same, eliminate the enemy and survive, only now there was also the opportunity to aim and shoot in the first person, which gave the effect of immersion more, well, the opportunity was to make out a bonus, how the worm is undermined or falls into the water with a funny face. The arsenal of weapons remained practically unchanged, except that the balance on the damage was slightly different (well, it was cool to fly on Jetpak).
However, there were also enough minuses in the game, first of all the gameplay himself suffered due to crooked control, the worms behaved extremely disobediently and the player simply spent time moving on the map and, as a result, did not have time to do anything or just fell into the water. The design of some cards also picked up, sometimes there was simply no normal opportunity to see the enemy and shoot with the right accuracy. In the 4th part, of course, everyone was fixed and honed, but at that time there was no desire to play at all.
Although what were the games of the series, the main cherry on the cake was a multi -user mode and playing with a friend on the same keyboard. This was guaranteed a fun pastime in the lesson, at home and even crooked management could not spoil the mood.
Super-Korova
Yes, I know, it is very unexpected to see such a game here, but let’s be honest, many met with it in different ways, someone played visiting, someone in a computer club, and someone just accidentally installed it with other games, from a pirate collection. One way or another, the game was able to hurt a very extensive part of domestic players. And often it could be seen installed on school computers.
Super Cow was developed by the Russian company Nevosoft and saw the light in 2007. This was the pure water of the platformer, with the inherent genre of "stamping" of enemies and the collection of treasures. Stylistically the game was a little like the Rayman game made in Russian. According to the plot, a certain evil scientist named Duriarty escapes from prison and first decides to capture. farm, well, and then the world. And our bravay cow is in a hurry to help, free animals and punish the villain.
The game has 47 levels, they are separated in stages and at the end of each you will be enacked by a boss. The game does not shine with a variety of enemies, in fact they are small clones of bosses, pigs pigs, etc.D., Levels also shoot uniformity. The combat system is similar to Mario, you just need to jump to enemies, and for the special, special buns are provided, such as temporary invulnerability and super-nebula. Despite the budget of the game, it is played quite simple and exciting, the game has enough interesting levels, musical accompaniment is funny. Yes, and it is felt somehow "dearer".
Alyosha Popovich and Tugarin Snakes
Another toy of domestic production, this time made according to the cartoon of the same name and published in 2005. The game belongs to the quest genre, where the player needs to look for objects and interact with them.
The plot of the game differs from the cartoon itself, at least in terms of narrative, only occasionally connecting what is happening by video views. Although even events are binded quite weakly and the sensations are formed that before us is just another version of the cartoon. Naturally, this was done for the sake of avoiding the plot self -reproach and the expansion of the gameplay, which surprisingly pleasantly pleased.
The gameplay included standard search and collection of objects that will be necessary to solve a problem and passing further in level. Among other things, the game included various mini games in which the player had to use the buttons of the clavier, like a fist fight, and a stone run. Different puzzles did not disappoint, some were very simple, while others, on the contrary, demanded a stress of gestures.
In general, this game served not only entertainment, but also developed attentiveness and logic. And with the teacher, during the lesson it was not afraid to play it. The quests were in their good account, unlike the next game.
Counter-Strike 1.6
This game certainly did not miss a single school computer, as a rule either it was already installed, or there was a sacred duty to establish it. Personally, my teacher often deleted it, all the same, the game about the war, but we still managed to install it back.
There is nothing even to paint here, I think you yourself know how it is played and how to play it, hundreds of hours spent on the old Dast, tens of thousands of bullets released in the head of the enemy, discussions about choosing a party in the next match, all this is familiar to us since childhood. In general, as they say.
Curtain
Summing up and looking back, we can conclude that for us the opportunity to play games in the computer science lesson was a kind of budget computer club. Unless a set of games is more modest, although there were exceptions and it was possible to frolic in all sorts of gtashki and their clones, most games still made up various platformers, quests and puzzles, in general there was no need to miss bored.
But it is worth remembering the main thing – in the lessons you need to study, not play and sit on the Internet. At least while the teacher is in the classroom. Thank you for your attention. Play and enjoy.